# Build with agents

Build Wavedash games with agent-first developer tools.

Source: https://docs.wavedash.com/agents

A coding agent can build a Wavedash game from scratch — scaffold the project, integrate the SDK, validate your config, and walk you through publishing. The tools below give agents live access to Wavedash docs and platform-specific guidance so they don't rely on training data that may be outdated.

<PromptCopy
  description="Paste this into Claude Code, Codex, Cursor, or any coding agent. It connects the MCP server, installs Wavedash agent skills, and guides you through building and publishing a game."
/>

## How it works

The starter prompt tells the agent to connect the Wavedash MCP server and install agent skills before writing any code. The MCP server gives the agent live access to docs, engine quickstarts, and a `wavedash.toml` validator. The skills give it Wavedash-specific build settings, SDK guidance, and a pre-launch checklist.

For steps that require authentication — signing in, uploading builds, publishing — the agent tells you which CLI command to run. It won't ask for API keys or secrets in chat.

## Agent tools

<LinkStrip>
  <LinkStripItem
    title="Model Context Protocol (MCP)"
    description="Live access to Wavedash docs, quickstarts, and config validation."
    href="/mcp"
  />
  <LinkStripItem
    title="Agent skills"
    description="Wavedash-specific build, SDK, and publishing guidance for coding agents."
    href="/skills"
  />
  <LinkStripItem
    title="Wavedash CLI"
    description="Handles authenticated steps: sign in, local sandbox, upload, and publish."
    href="/cli"
  />
</LinkStrip>
