WavedashDocs

LittleJS

Build a LittleJS game with your bundler of choice and ship it to Wavedash.

View example project on GitHub Playtest the example project

LittleJS is a tiny, zero-dependency HTML5 game engine in a single JavaScript file. It uses WebGL for rendering and ships with input, audio, physics, particles, and tilemap helpers — all in a few dozen KB.

LittleJS works with any JavaScript bundler — Vite, Webpack, Rollup, esbuild, Parcel, and others. This page covers the generic setup. The example repo uses Vite.

Install dependencies

npm install littlejsengine
npm install @wvdsh/sdk-js

@wvdsh/sdk-js's default export is the live, fully-typed Wavedash SDK singleton.

Wire up Wavedash.init()

In the file where you call engineInit(...), import Wavedash and call init() inside gameInit.

Calling Wavedash.init() is required. Your game stays hidden behind the Wavedash loading screen until you do. Call it once your game is ready to play.

import Wavedash from "@wvdsh/sdk-js";
import { engineInit, vec2, setCameraPos, setCameraScale } from 'littlejsengine';

Wavedash.updateLoadProgressZeroToOne(0.3);

function gameInit() {
  // Your game's one-time setup.
  Wavedash.init({ debug: true });
}

function gameUpdate()     { /* per-frame logic */ }
function gameUpdatePost() { /* after physics */ }
function gameRender()     { /* WebGL draw */ }
function gameRenderPost() { /* UI / overlays */ }

engineInit(gameInit, gameUpdate, gameUpdatePost, gameRender, gameRenderPost, []);

Call updateLoadProgressZeroToOne(...) during async asset loading; init() automatically signals load completion, so call it last.

wavedash.toml

Point upload_dir at your bundler's output directory. For Vite and most other bundlers that's ./dist.

game_id = "YOUR_GAME_ID_HERE"
upload_dir = "./dist"

Local development

Produce a build, then run wavedash dev to serve it through the Wavedash sandbox.

SDK features

Once initialized, Wavedash exposes leaderboards, achievements, stats, and user data:

const user = Wavedash.getUser();

const lb = await Wavedash.getLeaderboard("high-scores");
await Wavedash.uploadLeaderboardScore(lb.data.id, score, true);

Wavedash.setAchievement("first_win", true);