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Monetization

Earn from your game with Paid Content

Wavedash is free for players to browse and free for you to publish. Every game launches free to play, and you earn by gating part of the game behind Paid Content, which players unlock with a one-time in-game purchase. You can also earn from free play through the Creator Fund, and let players support you directly by turning on Donations in the same Monetization tab.

Every game must keep some portion playable for free. Paid Content unlocks the rest.

Open Developer Portal → your game → Monetization and add an offer under Paid Content → Add. Each offer locks a slice of your game behind a purchase: players start in the free portion, then unlock the rest from a Wavedash-rendered paywall without leaving the game.

Setting up an offer

The Paid Content editor has three parts, with a live preview of the paywall players will see.

List the build files to lock behind the paywall using glob patterns, where * matches within a path segment and ** matches across segments (picomatch syntax).

[
  "**/full-version/**"
]

Wavedash won't serve these files until the player owns the content, so keep your free portion outside the matched paths. The editor shows how many files in your latest build match and includes a file explorer to confirm the selection.

Price and content identifier

Set the price in USD, from $0.99 to $99.99; players are charged in USD. The content identifier (e.g. full-version) is an immutable handle your game passes to the SDK to check ownership and open the paywall.

Customize the paywall's title, description, and feature list. The live preview shows exactly what players see before they buy.

Marketplace fee

Wavedash takes 10% plus a $0.50 flat fee on each Paid Content purchase and each donation.

Getting paid

Payouts run through Stripe Connect and go out once a month, on the 1st, to every team with a fully onboarded Stripe account and an available balance of at least $20. Smaller balances roll forward to the next month. Sale proceeds become available 48 hours after the purchase.

Only the team owner can connect Stripe, from the Payouts section of the team's Earnings page in the Developer Portal. The setup button unlocks once the team's balance (including funds still in the 48-hour hold) reaches $20, or right away if the team already has a Stripe account. Once Stripe's onboarding is complete, the next monthly run that finds at least $20 available pays you.

You can sell Paid Content before connecting Stripe: players can still buy and unlock it, and the earnings accumulate until you're onboarded.

Driving the paywall from your game

Use the SDK to check what a player owns and open the paywall at the right moment. See Paid content for isEntitled, getEntitlements, and triggerPaywall — plus download_content in Godot, which pulls the locked files into the running game once the player owns them.