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Paid content

Sell one-time unlocks and repeatable in-game purchases from your game

Paid Content is how players buy things inside your game. Every offer has a price, a Wavedash-rendered paywall, and a content identifier your game passes to the SDK. Wavedash takes care of payment processing and lets your game know what was purchased. You create paid content offers in the Developer Portal (see Monetization) and pick one of two types:

DurableConsumable
What it isPurchased once, never expiresA purchase the player can make again and again
ExamplesBase game, downloadable contentIn-game currency, extra lives, extra time
Who fulfills itWavedash. We gate build files and only allow purchasers to fetch themYour game. It applies the in-game effect of the purchase, then calls fulfillPurchase
Check ownershipisEntitled / getEntitlementsYour game tracks the player's inventory
triggerPaywall when already boughtResolves true immediately without showing the paywallAlways opens the paywall for a repurchase

Both types open the same paywall with triggerPaywall and arrive through the same PURCHASE_COMPLETED event — the payload's type field tells you which one it is. If you configure webhooks, Wavedash also delivers every purchase and refund event to your backend; see Webhooks.